Product Design Engineer, Growth 𖧧

Bay area, ca
recently

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Product Designer, Growth

Product Designer, Growth

@ Chance (Series A)

@ Chance (Series A)

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B.S. Cognitive Science + Business

B.S. Cognitive Science + Business

@ UC San Diego

@ UC San Diego

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Creative Direction

Creative Direction

@ KSDT Radio + Tokens Magazine

@ KSDT Radio + Tokens Magazine

Less Recently

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Campus Growth Leader

Campus Growth Leader

@ Framer

@ Framer

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Product Design Intern

Product Design Intern

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Product Designer

Product Designer

@ CarInsurance.com

@ CarInsurance.com

  • Guitarist

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  • Builder

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  • DJ

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  • Mentor

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  • Rock Climber

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  • Writer

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  • Gym Bro

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  • Stylist

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  • Researcher

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  • Songwriter

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  • Marketer

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  • Entrepreneur

    Sewist

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  • Hairdresser

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  • Prototyper

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  • Themed Event Host

    Themed Event Enthusiast

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  • Audio Producer

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  • CD Collector

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  • Data Analyst

    DJ

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  • Photographer

    Data Analyst

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  • Singer

    Photographer

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  • Hot Yoga Fan

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  • Music Nerd

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  • Chef

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about me

Hi, I'm Vyomi (vee-oh-me)

Hi, I'm Vyomi (vee-oh-me)

Before design…

Before design…

As a kid, I took apart random electronics, built popsicle stick houses for bugs, got micro-famous on Scratch, and drew logos for my friends' bands. As a kid Girl Scout, I made flyers to educate the masses on ethical consumption and put together a Recycling fair with my troop.

I just liked knowing how things work and making things. If I had an idea, I wanted to see it exist. I still do.

Originally from the Bay Area, I studied Cognitive Science (specializing in Human-Computer Interaction) with a minor in Entrepreneurship & Innovation at UC San Diego. The degree is a bit of a mouthful, but the idea was to dip my toes in a little bit of everything I find fascinating.

Since then, I've swam in an ocean of startups, creative projects, engineering, community-work, and business pursuits. I found that my skills converge at high-agency design work, with room for productizing and engineering.

Is everything design? I think so.

Design is my medium of interacting with the world.

I like discerning the root causes of why and how people do things. I like building better systems to minimize the tedious parts of our day and maximize joie de vivre*.

I design when I'm planning a camping trip, color-coding spreadsheets, learning a new instrument, or rearranging my room with a tiny scale model.

My design philosophy contains two modes:

  1. Abstract a problem down to it's first principles, assemble building blocks using real-world constraints, and put the pieces back together in the most efficient, beautiful, and scalable way.

  2. Prototype quickly, measure behavior, kill what doesn't work, iterate on what does. Throw things at a screen until something sticks.

I use a combination of the two to accelerate innovation and growth in both my work and personal life.

*French for "joy of living"

Outside of design (…still design)

Outside of design (…still design)

I shape various mediums of expression and allow them to shape me. I particularly enjoy making things out of other things: hair clips out of keycaps, collaged posters for local shows, borrowing hooks to write songs, and most recently the Bjork swan dress out of tights and feather boas for Halloween.

When I was in high school, I started a tutoring business to provide specialized education for neurodivergent kids in my neighborhood. Later on, I started a haircutting business in the hallway of my dorm room called deep cuts by calypso, where I took weight off the heads of over fifty students in a year.

At UC San Diego, I became enamored with college radio, where my show tweegazing was voted best theme (shoutout KSDT!) As dj c4lypso, I became a musician, audio engineer, event organizer, and creative lead, to shape how students interact with music on campus. My favorite parts were organizing shows for artists like Chanel Beads and hosting a student-musician interview series. At some point, I recorded and released an EP with my band dog sees god, performed live a handful of times, and carried like five tons of audio equipment (sparking my fitness journey).

I was a creative director at Tokens Magazine, where I led a team of thirty to help build a community of over a thousand creatives and make the first edition of our magazine come to life.

And as their campus growth leader, I spread the good name of Framer, where my tendency to throw elaborately themed events came in handy.

Is everything design?

Is everything design?

I think so.

To me, design is a way of seeing the world.

It’s noticing when something feels unnecessarily difficult. It’s understanding why people behave the way they do. It’s creating systems that make life easier, experiences that feel intentional, and moments that people remember.

I use that mindset everywhere: planning camping trips, organizing my calendar, learning how to play an new instrument, or rearranging my room with a tiny scale model.

I care about both the tiny details and the bigger picture: the micro-interaction that makes something feel effortless, the viral idea that helps something grow, and talking to strangers to build a community that makes my life meaningful.

TL;DR: I love making things that add a little more joie de vivre* to the world, by design.

*French for "joy of living", but more pretentious